Euro Truck Simulator 2 Game Mod

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How to Set Up Blender for ETS2 & ATS Modding – SCS Tools & Model Import Guide

Are you ready to unlock the world of custom modifications for American Truck Simulator (ATS) or Euro Truck Simulator 2 (ETS2)? Blender, the powerful open-source 3D creation suite, is your gateway to designing, editing, and implementing your unique vision into these beloved truck simulation games.


This comprehensive guide will walk you through the crucial initial setup of Blender, ensuring you can seamlessly import existing game models – the foundational step for any aspiring SCS modder. By the end of this article, you'll have Blender configured, essential tools installed, and be ready to pull your first truck model directly from the game files, paving the way for endless modding possibilities.

✨ Essential SCS Modding Tools & Features:

  • 🧩 SCS Blender Tools: The primary add-on enabling Blender to understand and work with SCS game files.
  • 🔄 Converter PIX Wrapper: A vital tool that assists in the conversion process of game assets.
  • 🛠️ Conversion Tools: Handles the heavy lifting of converting proprietary SCS formats into readable Blender files.
  • 🚚 Model Importing: Extract and modify existing truck, trailer, or map assets.
  • ✨ Custom Content Creation: Design entirely new components from scratch.
  • 🎨 Visual Refinement: Adjust textures, materials, and geometry with ease.

✨ How to Setup Blender for SCS Modding

  • 1️⃣ Organize Workspace: Create a main "Blender Projects" folder, with subfolders for "Conversion Tools", "New Truck Mod", and a temporary "Junk" folder. Extract the Conversion Tools zip into its specific folder.
  • 2️⃣ Clean Blender: Open Blender 3.1 (or later), select the default cube, camera, and light in the Outliner, and press X to delete them for a clean slate.
  • 3️⃣ Install Add-ons: Go to Edit > Preferences > Add-ons. Click "Install..." and select the scs_blender_tools and converter_pix_wrapper zip files. Check their boxes to enable them, then Save Preferences.
  • 4️⃣ Set Paths: In the Output Properties tab, scroll to SCS Tools. Set the "Conversion Tools Path" and "Default save starter file" to your newly created Blender Projects folders.
  • 5️⃣ Import Models: Go to File > Import > SCS Models (Converter PIX). Set the base path to the "Junk" folder, then paste your ATS/ETS2 game directory path.
  • 6️⃣ Bookmark & Import: Bookmark your game path for future use. Navigate to a truck (e.g., vehicle/truck/scania_s/2016), select the .pmd file, and click Import!


⚙️ System Requirements

🛠️ Software

  • Blender 3.1+ (Recommended)
  • Euro Truck Simulator 2 / American Truck Simulator
  • SCS Blender Tools & Conversion Tools
  • Internet Connection (for initial tool downloads)

💻 PC

  • 🖥️ CPU: Intel Core i5 or AMD Ryzen 5 (or similar)
  • 📊 RAM: 8 GB RAM minimum (16 GB recommended for 3D modeling)
  • 🎮 GPU: Dedicated GPU with 4GB+ VRAM (NVIDIA/AMD)
  • 💾 Storage: Sufficient space for Blender, tools, and extracted game assets

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